Tag Archives: apps

Blogger’s Dozen: My Top 12s of 2012

As another year comes to a close, I wanted to take a look back at the media that shaped my life during 2012, or at least a few of my favorites.  Like most bloggers I love makings lists, and since my career is in communications and marketing I spend a lot of time watching, listening, reading, and playing with the latest media across devices; I’d like to think I’ve developed some critical experience (if not expertise), enough to make a few recommendations   While this blog has written more about measuring my own media usage and the quantified-self, these lists take on more qualitative measure to rank what ideas were most interesting and useful over the last year.

Top 12 Memes of 2012

Top 12 iPhone Apps of 2012

  • Best New App: Timehop. While most of social media emphasizes the daily pulse of online buzz, Timehop makes your past posts useful again by bringing you daily doses of nostalgia.  I’ve been using Timehop for the past 2 years over email, and now it’s even more useful as an app by giving the ability to share old updates with friends.
  • Most Improved: Facebook.  Recently upgrades to Facebook’s iPhone app, which made it into a native app rather than universal, have improved the app’s functions and increased the rate of upgrades to the app.
  • Notable Mention: Aereo.  It may not replace a cable subscription, but it will help you watch TV on whatever device you want, including on the iPhone.  It’s not strictly an app, but the mobile screen first approach for this great technology merits a mention in the
  • Other apps considered: FitBit, Pris, Sonar, Untappd, ScoreCenter, various Subway apps, CinemaGram, Movember, and GetGlue.

Top 12 Mobile Games of 2012

  • Best New Game: Turf.  This Kickstarted project turned Location-sharing iPhone app turned my daily routine into a real-life game of Monopoly.  Picking up where Foursquare’s gamification left off, Turf is an addictive game with creative pixel-art graphics that won me over in 2012.
  • Most Improved: Pocket Planes.  This pixel-art inspired spin-off of the Tiny Tower franchise makes simulator games fun again, by making players into owners of their own airline empire.  I started playing the game over the summer, and many tweaks and improvements (including one update doubling the maximum amount of cities you could own) kept me playing through the beginning of 2013.
  • Notable Mention: Draw Something.  The first few months of 2012 belonged to a game called DrawSomething, which put a Facebook-connected game of Pictionary into the hands of millions of smartphone owners.  Like many others, I’ve found myself playing this game less as the year went on, but it was fun to play with my friends.
  • Other games considered: Game Dev Story, Tiny Wings, “Zombies, Run!”, Ghostbusters, Sonic Jump, Tetris, Epic Win, Sonic 4, and Tiny Tower.

Top 12 Social TV Apps of 2012

  • Best App: GetGlue.  This isn’t a new app, but GetGlue continued to be the best to discuss TV, Movies, and more with like-minded friends.  Upgrades to their app this year made GetGlue into a program guide, using your own checkins to recommend new shows, and creating new tools for shows to interact with some of their most engaged fans.
  • Most Improved: IntoNow.  Another popular app for Social Tv already made checkins a breeze with its audio fingerprinting, but the app added several new social tools.  My favorite new addition allows you to use stills from the episode to write your own LOL captions.
  • Notable Mention: Olympics Apps.  If 2012 was a breakout year for Social TV, then the Olympics was it’s coming out party.  When NBC released a series of apps which allowed for viewing and engagement during the games, it encounted some backlash from experienced digital natives, but it also brought new casual sports fans to the social TV party
  • Other Social TV apps considered: Miso, Viggle, SocialGuide, Yap.TV, Tunerfish, Zeebox, Clicker, Hulu (kind of), and Boxee.

Top 12 Music Albums of 2012

How I listen to music changed significantly during 2012, as streaming music services like Spotify and Rdio made a bigger portion of my time spent listening to music. As a result I had the chance to listen to more new releases, but also to explore older albums of favorite artists and making new discoveries of my own. Still this post is about what was new and great in 2012, so here are tracks from my own top 12* albums in 2012:

Top 12 Gadgets of 2012

Continue reading Blogger’s Dozen: My Top 12s of 2012

Instagram by the Numbers: measuring my photo sharing via mobile

In its short history, Instagram has become very popular is crowded market of competing mobile photo apps, or at least has become my favorite among them since I started using it in October 2010.  For those not already familiar with this iPhone app, Instagram has been installed by over 1 million users who use the app to snap pics, apply creative filters to add visual interest, and easily share their photos across multiple social networks (ie Facebook, Twitter, Tumblr, and Foursquare).  Users can follow photos by their friends using a timeline inside the app, which doesn’t have a web interface but rather exists as a social network of sorts confined within the app itself (and accessible to services using its API).
Matt Hurst's Instagram infographic
Of course the concept behind Instagram isn’t new; long before this app I’ve been been sharing mobile photos on TwitPic, showcasing my photography on Tumblr, and sharing thousands of pictures on Facebook, Flickr, and many other photo sites. Although it’s not immediately apparent how useful the service might be as a branding or communications tool, it has caught on in popularity from a consumer-generated media standpoint.  At least in my own experience Instagram offers immediate gratification and feedback that makes it addictive, with the added value of offering perspectives across a variety of social networking sites.

Matt Hurst's Top 5 followers on Instagram Matt Hurst's favorite Instagram users Matt Hurst's "likes" on instagram
Matt Hurst started using Instagram on October 24th, 2010 MattHurst's instagram infographic

Outside of Instagram, here’s a few more ways to measure the impact of mobile on photo sharing:

  • The iPhone is the most popular camera on Flickr overall, and I’ve uploaded more than 5% of my 8194 photos on Flickr from pictures taken using my iPhone camera.
  • Photos are the most used app on Facebook, and they’re rumored to be working on a mobile photo app
  • At least 2 million photos are posted to Twitter each day on average, and doubtlessly more buzz comes from image driven Tumblr posts and photoblogs

Most recently with the announcement of Twitter’s new photo sharing functions, as well as their deeper integration with Apple products, photography continues its push into mobile platforms and remains a key driving force behind social media into the foreseeable future.

Extra credit: check for updated stats about how I’m using Instagram, and see a gallery of my favorite photos in my Photography portfolio. And of course you can look for my photos by following MattHurst on Instagram